I’ve recently seen quite a bit of this tactic of appealing to pity to avoid criticism for a job poorly (or horrifically) done. Sony just lost something like $400 million on a failed game, and several of the developers involved have tried to get people to shut up about it by framing any critique as cruelty, deploying familiar phrases like “emotional labor”.
I’ve recently seen quite a bit of this tactic of appealing to pity to avoid criticism for a job poorly (or horrifically) done. Sony just lost something like $400 million on a failed game, and several of the developers involved have tried to get people to shut up about it by framing any critique as cruelty, deploying familiar phrases like “emotional labor”.